Reviews on the Run
Designing Star Wars Battlefront
Vic went all the way to Stockholm, Sweden to chat with Star Wars Battlefront design director Niklas Fegraeus about the classic look of the game, and how it will make players feel like they're in the original trilogy.
The Core of Star Wars Battlefront
Marissa catches up with Star Wars Battlefront senior producer Sigurlína Ingvarsdottir at DICE HQ to find out how the game is taking things back to the core of the Star Wars franchise.
EP Classic: Star Wars Battlefront II
In another EP Classic from 2005, Geoff Keighley heads to Pandemic Studios to feel the force of Star Wars: Battlefront II.
EP Classic: Star Wars Battlefront
In this EP Classic from 2004, Geoff Keighley gets caught in the middle of a battle between the Rebels and the Empire while talking about the original Star Wars: Battlefront.
Battlefront Beta First Impressions
The open beta for Star Wars Battlefront begins tomorrow, so to get you pumped, Vic and Marissa give you their first impressions of the game in the Rundown.
Company of Heroes 2: The British Forces Relic Entertainment Studio Visit
Company of Heroes 2 has launched a new offensive with The British Forces expansion. Marissa heads to developer Relic Entertainment to chat with game director Quinn Duffy and sound designer Dan Poole.
Producing Assassin’s Creed Syndicate
What's it like producing a big game like Assassin's Creed Syndicate? Marissa speaks with producers Jeff Skalski and Andrée-Anne Boisvert to find out.
The Heroes of Assassin’s Creed Syndicate
Marissa tracks down Assassin's Creed Syndicate lead actors Paul Amos and Victoria Atkin to find out what it was like bringing Jacob and Evie to life.
Recreating 19th Century London in Assassin’s Creed Syndicate
Vic stands in the shadow of Big Ben with Assassin's Creed Syndicate world director Jonathan Dumont to find out how they recreated Victorian-era London in the game.
The Music of Assassin’s Creed Syndicate
Music will play a big role in immersing players in the world of Assassin's Creed Syndicate. Marissa catches up with audio director Lydia Andrew to hear all about it.
The History of Assassin’s Creed Syndicate
The developers of Assassin's Creed Syndicate consulted with historian and author Judith Flanders to make sure their version of 19th century London would be as authentic as possible. Marissa tracks her down to learn more.
The New Gameplay Mechanics of Assassin’s Creed Syndicate
Assassin's Creed Syndicate is the first game in the series set after the Industrial Revolution, and that means new technology that opens up loads of new gameplay mechanics. Victor has a closer look with game director Scott Phillips.
EP Daily Rundown – October 1, 2015
Today in the Rundown, Vic and Marissa give us their first impressions of Assassin's Creed Syndicate after playing the game at a special event in London.
Balancing the Characters of Battleborn
The new Gearbox shooter Battleborn will have no less than 25 different character classes at launch. Jose finds out how they'll all come together with creative director Randy Varnell.
Being a Bro in Broforce
The hit PC game Broforce is coming to the PS4, so our best bro Jose has a closer look at what makes the game so bro-tastic.
What’s New with the Oculus Rift?
It seems like there's a new Oculus Rift prototype every month. Marissa straps on the latest version of the device to find out what gamers will get when it finally hits stores next year.
What Makes the HTC Vive Unique?
Jose gets his hands, and his head, on the new HTC Vive virtual reality headset to find out what sets it apart from rival VR devices.
FIFA 16 Studio Visit
Vic heads to FIFA 16 developer EA Canada to meet the team behind the game, and take a look at the new features they're working on.
How Will F2P Work in Fable Legends?
Marissa has a closer look at the free-to-play mechanics in Fable Legends with game director David Eckelberry.
Racing in Skylanders SuperChargers
Buckle up, because Marissa has new details on the high speed racing mode in Skylanders SuperChargers.
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Reviews on the Run
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EP Media Ltd.