Reviews on the Run
Going Big with Far Cry 4
Far Cry 4 is such a big game, it needed three studios just to make it. Shaun talks with some of the developers to find out how they pulled it off.
Blizzard’s Steve Burke and Kris Zierhut on Warlords of Draenor
Shaun catches up with Blizzard's Steve Burke and Kris Zierhut to get their take on the new World of Warcraft expansion, Warlords of Draenor.
What’s New in Call of Duty: Advanced Warfare?
Shaun finds out what the futuristic new technology in Call of Duty: Advanced Warfare is bringing to the single player and multiplayer.
Exploring Citizens of Earth
Citizens of Earth is a new RPG that pays homage to Mother and EarthBound. Shaun catches up with the Earthlings behind it to learn more.
What’s to Love in Lego Batman 3?
Victor talks with Lego Batman 3 voice actor Scott Porter, Adam West, and game director Arthur Parsons to find out what they loved most about working on the game.
Getting Gory with Killing Floor 2
Shaun tracks down Killing Floor 2 creative director William Munk to find out how they wanted to make the most gory zombie game yet.
Shooting Through Galak-Z: The Dimensional
Skulls of the Shogun developer 17-BIT hopes to revolutionize the top-down shooter genre with their next game Galak-Z: The Dimensional, so Shaun finds out how they're doing it.
The Story Behind Lords of the Fallen
The new hack and slash game Lords of the Fallen isn't just about weapons and combat. Jose tracks down producer Stephen Skelton for a closer look at the story and characters.
Michael Condrey on Call of Duty: Advanced Warfare
Jose catches up with Sledgehammer Games co-founder Michael Condrey to find out how Call of Duty: Advanced Warfare is ushering in a new future for the series.
Go Boldly in Civilization: Beyond Earth
We catch up with Civilization: Beyond Earth lead designers Will Miller and David McDonough for a closer look at how players will get to conquer alien worlds.
The Inspiration Behind Assassin’s Creed Unity
Shaun tracks down Assassin's Creed Unity creative director Alex Amancio to find out what inspired them to make the game, and why they set it during the French Revolution.
Ganging Up on Gang Beasts
Gang Beasts is a physics-based, multiplayer party game where you gang up on your friends. Jose tracks down creators John Brown and Jason Pugh for a closer look.
Playing as a Team in Evolve
Marissa tracks down Evolve executive producer Denby Grace to find out why teamwork is so important in the game, and why you'll need to work together in order to survive.
Getting Hellish with Saints Row
Volition Software is taking players to hell in Saints Row: Gat Out of Hell, so Jose talks with creative director Steve Jaros to find out why they picked such a devilish setting.
Making Sense of Everything in Borderlands: The Pre-Sequel
Jose gets a new look at the story and setting of Borderlands: The Pre-Sequel, and finds out about the new weapons and abilities you'll have at your disposal.
What’s New in Costume Quest 2?
Costume Quest 2 has new characters, costumes, and a redesigned battle system. Jose takes a closer look at the game with Double Fine's Greg Rice.
Racing How You Want in The Crew
There are a lot of new racing games, but Ubisoft's The Crew aims to give players more freedom than ever before. Marissa tracks down producer Ahmed Boukhelifa to find out how.
Going All Out with Battleborn
Jose tracks down Battleborn creative director Randy Varnell to find out how he and the rest of the team at Gearbox Software are going all out with the new multiplayer game.
What’s New in EverQuest’s Landmark?
The EverQuest spin-off Landmark is still in beta, and the developers continue to update it with new content like PvP. Jose catches up with the game's Director of Development David Georgeson to find out what's new.
The Story Behind Alien: Isolation
Shaun tracks down Alien: Isolation senior producer Jonathan Court to find out how they're making the story as scary as possible, and how it fits in with the rest of the Alien franchise.
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Reviews on the Run
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