Reviews on the Run
Sniping New Games in the Sonar
Marissa tells us about the new games landing this week in the Sonar, including Sniper Elite 3 and Dynasty Warriors: Gundam Reborn.
The Combat of Dungeon Defenders II
Shaun catches up with producer Brad Logston for a look at the combat and other gameplay elements in Dungeon Defenders II.
Who is Fenix Rage?
Shaun takes a look at the stylish new 2D new platformer Fenix Rage, coming later this year to consoles and the PC.
David Braben on Elite: Dangerous
The classic space combat and trading franchise Elite is returning with the all-new game Elite: Dangerous, so Marissa tracks down co-creator David Braben for all the details.
Reinventing Rainbow Six
Rainbow Six: Siege aims to reinvent the series with completely new gameplay features, so Marissa tracks down game designer Andrew Witts to learn more.
Kicking It with Swordsman
What would happen is you combine martial arts with MMO games? Jose finds out with a look at Swordsman.
What’s New in Assassin’s Creed Unity?
Marissa catches up with Assassin's Creed Unity senior producer Vincent Pontbriand to find out how they hope to keep things fresh and original with the new game.
The Combat of Hellraid
Jose goes to hell for a look at all the different kinds of combat in Hellraid, the new first-person hack and slash game from Dead Island developer Techland.
Rise of New Games in the Sonar
Marissa tells us about the new games landing this week in the Sonar, including Transformers: Rise of the Dark Spark and Valiant Hearts: The Great War.
Building the Definitive Mage Game with Lichdom: Battlemage
The developers of Lichdom: Battlemage wanted to give players the definitive mage experience, so Shaun finds out how they did it.
A Look At The Character Classes Of Destiny
The Destiny beta is about to begin, so Marissa gets a new look at the character classes, weapons, vehicles, and more from Bungie's Eric Osborne.
Taking the Road Not Taken
Jose gets an overview of the new rogue-like puzzler Road Not Taken from creative director Daniel Cook.
Animating the World of Watch Dogs
It took a lot of work to bring the world of Watch Dogs to life, so Jose catches up with the game's animation director Colin Graham to learn how they did it.
Entering the Octagon with New Games
Marissa tells us about the new games landing this week in the Sonar, including EA Sports UFC.
Hacking into the Multiplayer of Watch Dogs
Jose tracks down Watch Dogs creative director Jonathan Morin for new details on the game's multiplayer, and learns how it's seamlessly integrated with the single-player campaign.
Jonathan Blow on The Witness
Victor catches up with Braid creator Jonathan Blow for a new look at his next game, The Witness.
What to Expect from Homefront: The Revolution
Victor learns the finer points of guerrilla warfare with a look at Crytek's new open-world shooter Homefront: The Revolution.
Reinventing the Battlefield Series
Jose tracks down Battlefield Hardline creative director Ian Milham to learn more about how the new game is reinventing the series.
H1Z1: Creating a Zombie MMO
Victor tracks down H1Z1's senior game designer Jimmy Whisenhunt to find out how they're building a zombie MMO, and how players will get to take on the undead.
Battling with the Batmobile in Arkham Knight
Victor gets a new look at Batman: Arkham Knight, and finds out how you'll be able to use the Batmobile for more than just driving around.
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Reviews on the Run
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