Reviews on the Run
The Gameplay of Wolfenstein: The New Order
Shaun catches up with Bethesda's Pete Hines to learn more about how they balanced the gameplay in Wolfenstein: The New Order.
Hands-on with Skylanders: Trap Team
Marissa gets her hands on Skylanders: Trap Team, the latest entry in the insanely-popular toy/game hybrid series.
Tinkering with New Games in the Sonar
Marissa tells us about the new games landing this week in the Sonar, including The Last Tinker: City of Colors and the Vita version of Borderlands 2.
What Is Always Sometimes Monsters?
There aren't any horrific monsters in the new game Always Sometimes Monsters. It's an RPG that examines how far people will go for love, and Shaun has more with creative director Justin Amirkhani.
Creative Director Greg Kasavin on Transistor
Jose catches up with creative director Greg Kasavin to learn more about the story and combat in Transistor, the latest project from Bastion developer Supergiant Games.
Recreating Chicago in Watch Dogs
Jose catches up with Watch Dogs writer Kevin Shortt to find out how the team painstakingly created an authentic version of Chicago for the new game.
Uncovering the Secrets of Secret Ponchos
Shaun takes a look at the characters, weapons, and gameplay in the top-down online shooter Secret Ponchos with creative director Yousuf Mapara.
The Gameplay of Grey Goo
Shaun gets a detailed look at the gameplay in Grey Goo, a new RTS game from the some of the people behind the Command & Conquer series.
Strategizing in Aerena – Clash of Champions
The turn-based strategy game Aerena - Clash of Champions has landed on the PC and mobile devices, so Shaun learns more about the gameplay and characters.
Hands-on with Disney Infinity: Marvel Super Heroes
Marissa catches up with Disney's Peter Phillips and John Blackburn to get a closer look at the heroes, collectibles, and improvements in Disney Infinity: Marvel Super Heroes.
Gods Will Be Watching You Point and Click
Shaun catches up with game maker Jordi de Paco for a look at his point-and-click adventure game Gods Will Be Watching, and finds out how the development led to the growth of a very epic beard.
Nothing Wrong in Hotline Miami 2
Shaun breaks out the retro mayhem with a look at the new features in Hotline Miami 2: Wrong Number.
Up to Bat with New Games in the Sonar
Marissa tells us about MLB 14 The Show on the PS4, the God of War Collection on the Vita, and more new games in the Sonar.
What to Expect from Ghost Recon Phantoms
The full version of Ghost Recon Phantoms has deployed on the PC, so Shaun catches up with Design Manager Simon Davis to find out what cool new things players have in their arsenal.
Shooting Through Galak-Z: The Dimensional
Skulls of the Shogun developer 17-BIT hopes to revolutionize the top-down shooter genre with their next game Galak-Z: The Dimensional, so Shaun finds out how they're doing it.
Going Hardcore with Insurgency
The hardcore FPS Insurgency started out as a Half-Life 2 mod, but thanks to the Steam Early Access program, it's now a full game. Shaun tracks down designer Andrew Spearin for more intel.
Fresh Look At World of Warcraft: Warlords of Draenor
Shaun catches up with Blizzard's Steve Burke and Kris Zierhut to get their take on the new World of Warcraft expansion, Warlords of Draenor.
Early Look at Not a Hero
OlliOlli developer Roll7 has unveiled their next game, Not a Hero, so Shaun finds out more from creative director John Ribbins.
What’s New from Wargaming?
Jose catches up with Wargaming CEO Victor Kislyi to find out what's new in World of Tanks, World of Warplanes, and the mobile game World of Tanks Blitz.
Surviving the Scares of White Night
What happens when you combine adventure games with survival horror? Jose has the answer with a look at the scary new game White Night.
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Reviews on the Run
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