The Art Direction of Splinter Cell Blacklist
Shaun gets new intel on Splinter Cell Blacklist with art director Scott Lee, and finds out how the entire team at Ubisoft Toronto feels about the game with its release just days away.
Training Your Brain with Lumosity
Jose heads to Lumosity, the company behind new brain training games for computers and mobile devices.
Ubisoft is remaking its 1992 side-scroller Flashback, and Jose has all the details on the new graphics and gameplay.
The Aliens and Earthlings of Saints Row IV
Miri catches up with Saints Row IV creative director Steve Jaros for a look at the heroic humans and antagonistic aliens in Saints Row IV.
August 13 Sonar – New Console and Portable Games
Jose tells us about Disney Infinity, DuckTales Remastered, and more new console and portable games landing this week in the Sonar.
The Co-Op of Splinter Cell Blacklist
Jose gets an update on what to expect from the different co-op modes in Splinter Cell Blacklist.
The Multiplayer of Batman: Arkham Origins
Jose gets new details on the multiplayer in Batman: Arkham Origins from creative director Alastair Cornish.
Capturing the Performances of Splinter Cell Blacklist
After showing us the motion capture tech yesterday, Shaun gets in your face with the team behind Splinter Cell Blacklist's cutting-edge performance capture technology.
The Motion Capture of Splinter Cell Blacklist
Shaun slips on a motion capture suit for a first-hand look at the creation of Splinter Cell: Blacklist.
Game Director David Goldfarb on Payday 2
The online shooter Payday: The Heist is getting a sequel, so Jose steals a look with game director David Goldfarb.
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Reviews on the Run
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