Reviews on the Run
Why Players Will Love WildStar
The action-packed MMO WildStar has plenty of cool features, so Shaun catches up with executive producer Jeremy Gaffney to find out what he thinks players will love the most.
Kazutoki Kono on Ace Combat Infinity
Jose takes off with Ace Combat Infinity producer Kazutoki Kono to find out why they went free-to-play with the game, and what else is different this time around.
Establishing a New Order in the Sonar
Marissa tells us about the new games landing this week in the Sonar, including Wolfenstein: The New Order.
Within The Evil Within
Shaun braces himself for some terrifying horror with a look at The Evil Within, the latest game from Resident Evil creator Shinji Mikami.
Striking Black Gold Online
Jose gets an overview of the story and gameplay in Black Gold Online, a new MMO that combines steampunk and fantasy.
The Gameplay of Wolfenstein: The New Order
Shaun catches up with Bethesda's Pete Hines to learn more about how they balanced the gameplay in Wolfenstein: The New Order.
Hands-on with Skylanders: Trap Team
Marissa gets her hands on Skylanders: Trap Team, the latest entry in the insanely-popular toy/game hybrid series.
Tinkering with New Games in the Sonar
Marissa tells us about the new games landing this week in the Sonar, including The Last Tinker: City of Colors and the Vita version of Borderlands 2.
What Is Always Sometimes Monsters?
There aren't any horrific monsters in the new game Always Sometimes Monsters. It's an RPG that examines how far people will go for love, and Shaun has more with creative director Justin Amirkhani.
Creative Director Greg Kasavin on Transistor
Jose catches up with creative director Greg Kasavin to learn more about the story and combat in Transistor, the latest project from Bastion developer Supergiant Games.
Recreating Chicago in Watch Dogs
Jose catches up with Watch Dogs writer Kevin Shortt to find out how the team painstakingly created an authentic version of Chicago for the new game.
Uncovering the Secrets of Secret Ponchos
Shaun takes a look at the characters, weapons, and gameplay in the top-down online shooter Secret Ponchos with creative director Yousuf Mapara.
The Gameplay of Grey Goo
Shaun gets a detailed look at the gameplay in Grey Goo, a new RTS game from the some of the people behind the Command & Conquer series.
Strategizing in Aerena – Clash of Champions
The turn-based strategy game Aerena - Clash of Champions has landed on the PC and mobile devices, so Shaun learns more about the gameplay and characters.
Hands-on with Disney Infinity: Marvel Super Heroes
Marissa catches up with Disney's Peter Phillips and John Blackburn to get a closer look at the heroes, collectibles, and improvements in Disney Infinity: Marvel Super Heroes.
Gods Will Be Watching You Point and Click
Shaun catches up with game maker Jordi de Paco for a look at his point-and-click adventure game Gods Will Be Watching, and finds out how the development led to the growth of a very epic beard.
Nothing Wrong in Hotline Miami 2
Shaun breaks out the retro mayhem with a look at the new features in Hotline Miami 2: Wrong Number.
Up to Bat with New Games in the Sonar
Marissa tells us about MLB 14 The Show on the PS4, the God of War Collection on the Vita, and more new games in the Sonar.
What to Expect from Ghost Recon Phantoms
The full version of Ghost Recon Phantoms has deployed on the PC, so Shaun catches up with Design Manager Simon Davis to find out what cool new things players have in their arsenal.
Shooting Through Galak-Z: The Dimensional
Skulls of the Shogun developer 17-BIT hopes to revolutionize the top-down shooter genre with their next game Galak-Z: The Dimensional, so Shaun finds out how they're doing it.
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Reviews on the Run
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