Reviews on the Run
What’s New in Stronghold Crusader 2?
The 2002 simulation game Stronghold: Crusader is finally getting a sequel, and obviously there's going to be a lot of new features and updates. Shaun finds out what's new.
Becoming a Wraith in Middle-earth: Shadow of Mordor
Victor takes a look at the gameplay in Middle-earth: Shadow of Mordor, where players get to use their ghostly Wraith abilities for good.
CCP’s Ryan Geddes on EVE Valkyrie
Shaun straps on the Oculus Rift virtual reality headset to try out EVE Valkyrie, and catches up with CCP Games' Ryan Geddes to find out how they're making the revolutionary game.
Going Retro in Whoa Dave!
Bit.Trip developer Gaijin Games is working on a single-screen, arcade style platformer called Whoa Dave, so Shaun learns more with lead designer Jason Cirillo.
Unleashing Ultimate Evil with Diablo III
The Diablo III expansion Reaper of Souls is finally coming to consoles in the new Ultimate Evil Edition of the game. Shaun goes to hell with Blizzard's Julia Humphreys to find out what devilish new features are coming.
Upping the Game with Far Cry 4
Far Cry 4 offers a new co-op mode, intense characters, and the ability to control animals. Marissa tracks down executive producer Dan Hay for a closer look.
Sniping New Games in the Sonar
Marissa tells us about the new games landing this week in the Sonar, including Sniper Elite 3 and Dynasty Warriors: Gundam Reborn.
The Combat of Dungeon Defenders II
Shaun catches up with producer Brad Logston for a look at the combat and other gameplay elements in Dungeon Defenders II.
Who is Fenix Rage?
Shaun takes a look at the stylish new 2D new platformer Fenix Rage, coming later this year to consoles and the PC.
Reinventing Rainbow Six
Rainbow Six: Siege aims to reinvent the series with completely new gameplay features, so Marissa tracks down game designer Andrew Witts to learn more.
Kicking It with Swordsman
What would happen is you combine martial arts with MMO games? Jose finds out with a look at Swordsman.
What’s New in Assassin’s Creed Unity?
Marissa catches up with Assassin's Creed Unity senior producer Vincent Pontbriand to find out how they hope to keep things fresh and original with the new game.
The Combat of Hellraid
Jose goes to hell for a look at all the different kinds of combat in Hellraid, the new first-person hack and slash game from Dead Island developer Techland.
Rise of New Games in the Sonar
Marissa tells us about the new games landing this week in the Sonar, including Transformers: Rise of the Dark Spark and Valiant Hearts: The Great War.
Building the Definitive Mage Game with Lichdom: Battlemage
The developers of Lichdom: Battlemage wanted to give players the definitive mage experience, so Shaun finds out how they did it.
A Look At The Character Classes Of Destiny
The Destiny beta is about to begin, so Marissa gets a new look at the character classes, weapons, vehicles, and more from Bungie's Eric Osborne.
Taking the Road Not Taken
Jose gets an overview of the new rogue-like puzzler Road Not Taken from creative director Daniel Cook.
Animating the World of Watch Dogs
It took a lot of work to bring the world of Watch Dogs to life, so Jose catches up with the game's animation director Colin Graham to learn how they did it.
Entering the Octagon with New Games
Marissa tells us about the new games landing this week in the Sonar, including EA Sports UFC.
Hacking into the Multiplayer of Watch Dogs
Jose tracks down Watch Dogs creative director Jonathan Morin for new details on the game's multiplayer, and learns how it's seamlessly integrated with the single-player campaign.
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Reviews on the Run
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