Reviews on the Run
What’s New in Assassin’s Creed Unity?
Marissa catches up with Assassin's Creed Unity senior producer Vincent Pontbriand to find out how they hope to keep things fresh and original with the new game.
The Combat of Hellraid
Jose goes to hell for a look at all the different kinds of combat in Hellraid, the new first-person hack and slash game from Dead Island developer Techland.
Rise of New Games in the Sonar
Marissa tells us about the new games landing this week in the Sonar, including Transformers: Rise of the Dark Spark and Valiant Hearts: The Great War.
Building the Definitive Mage Game with Lichdom: Battlemage
The developers of Lichdom: Battlemage wanted to give players the definitive mage experience, so Shaun finds out how they did it.
A Look At The Character Classes Of Destiny
The Destiny beta is about to begin, so Marissa gets a new look at the character classes, weapons, vehicles, and more from Bungie's Eric Osborne.
Taking the Road Not Taken
Jose gets an overview of the new rogue-like puzzler Road Not Taken from creative director Daniel Cook.
Animating the World of Watch Dogs
It took a lot of work to bring the world of Watch Dogs to life, so Jose catches up with the game's animation director Colin Graham to learn how they did it.
Entering the Octagon with New Games
Marissa tells us about the new games landing this week in the Sonar, including EA Sports UFC.
Hacking into the Multiplayer of Watch Dogs
Jose tracks down Watch Dogs creative director Jonathan Morin for new details on the game's multiplayer, and learns how it's seamlessly integrated with the single-player campaign.
Jonathan Blow on The Witness
Victor catches up with Braid creator Jonathan Blow for a new look at his next game, The Witness.
What to Expect from Homefront: The Revolution
Victor learns the finer points of guerrilla warfare with a look at Crytek's new open-world shooter Homefront: The Revolution.
Reinventing the Battlefield Series
Jose tracks down Battlefield Hardline creative director Ian Milham to learn more about how the new game is reinventing the series.
H1Z1: Creating a Zombie MMO
Victor tracks down H1Z1's senior game designer Jimmy Whisenhunt to find out how they're building a zombie MMO, and how players will get to take on the undead.
Battling with the Batmobile in Arkham Knight
Victor gets a new look at Batman: Arkham Knight, and finds out how you'll be able to use the Batmobile for more than just driving around.
BioWare’s Goals with Dragon Age: Inquisition
Jose catches up with BioWare's Mark Darrah to find out why Dragon Age: Inquisition will be better than their previous games, and what they hope to accomplish this time around.
Alien: Isolation Will Make You Scream
Victor tracks down Alien: Isolation writer Will Porter to see how they're making this the most terrifying Alien game yet, and going back to the basics with the story and setting.
Invading New Territory with Company of Heroes 2: The Western Front Armies
Company of Heroes 2: The Western Front Armies is a new standalone expansion to Company of Heroes 2, so we sent Victor behind enemy lines to find out what's new.
Playing with Your Monster in Evolve
Shaun gets a closer look at the gameplay and environments in Evolve, the new 4 vs 1 multiplayer game where one of you gets to take the role of a monster and hunt down your friends.
Murderous New Games in the Sonar
Marissa investigates the spooky new games landing this week in the Sonar, including Murdered: Soul Suspect.
Straight to the Moon with Borderlands: The Pre-Sequel
Shaun has an early look at the story and the new lunar setting in Borderlands: The Pre-Sequel, an all-new game set between the events of Borderlands 1 and 2.
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Reviews on the Run
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