Reviews on the Run
25 Seasons of Electric Playground – Season Three at LucasArts
This is the 25th season of Electric Playground, so over the next 25 days, we're looking back at our favorite moments from each season! This segment is about The Phantom Menace, but don't let that fool you, it's actually pretty good. Tommy and Vic get into a lightsaber
What’s New in TrackMania Turbo?
Marissa finds out how TrackMania Turbo is bringing the franchise into next-gen with creative director François Alaux.
Star Wars Battlefront: 3 Exclusive Tips!
Here's Niklas Fegraeus, the Design Director of Star Wars Battlefront, giving you three helpful hints and secrets to watch out for in this most impressive game!
EP Daily Rundown – November 10, 2015
The Orcs and Humans continue their battle in the Rundown with an early look at the big screen Warcraft movie.
Hands-on with Alienware’s New Machines
Marissa takes a look at the new gaming computers coming this holiday season from Alienware, including the new 18 inch Gaming Laptop and the Area-51 Gaming Desktop.
Bringing Divinity: Original Sin to Consoles
The turn-based fantasy RPG Divinity: Original Sin was a big hit on the PC last year, and now it's coming to the PS4 and Xbox One in a new Enhanced Edition. Marissa speaks with creative director Swen Vincke to find out more.
Getting Sweaty with Just Dance 2016
Marissa hits the dance floor with Ubisoft's Matthew Tomkinson to find out what new songs and gameplay features to expect in Just Dance 2016.
Adventure Time: Finn & Jake Investigations Game Dev Interview
The Adventure Time franchise is getting its first fully 3D game with Adventure Time: Finn & Jake Investigations. Marissa tracks down the game's producer Anthony Dickson to investigate more.
Going Below with Capy Games
Superbrothers: Sword & Sworcery developer Capybara Games is working on a new project called Below, which combines roguelike, dungeon crawler, exploration, and survival elements. Marissa seeks out lead programmer Bryan McConkey to learn more.
What’s New in Rainbow Six Siege?
Marissa tracks down Rainbow Six Siege animation director Scott Mitchell to find out what new gameplay features, modes, and gadgets players will get in the new game.
Designing Star Wars Battlefront
Vic went all the way to Stockholm, Sweden to chat with Star Wars Battlefront design director Niklas Fegraeus about the classic look of the game, and how it will make players feel like they're in the original trilogy.
The Core of Star Wars Battlefront
Marissa catches up with Star Wars Battlefront senior producer Sigurlína Ingvarsdottir at DICE HQ to find out how the game is taking things back to the core of the Star Wars franchise.
EP Classic: Star Wars Battlefront II
In another EP Classic from 2005, Geoff Keighley heads to Pandemic Studios to feel the force of Star Wars: Battlefront II.
EP Classic: Star Wars Battlefront
In this EP Classic from 2004, Geoff Keighley gets caught in the middle of a battle between the Rebels and the Empire while talking about the original Star Wars: Battlefront.
Battlefront Beta First Impressions
The open beta for Star Wars Battlefront begins tomorrow, so to get you pumped, Vic and Marissa give you their first impressions of the game in the Rundown.
Company of Heroes 2: The British Forces Relic Entertainment Studio Visit
Company of Heroes 2 has launched a new offensive with The British Forces expansion. Marissa heads to developer Relic Entertainment to chat with game director Quinn Duffy and sound designer Dan Poole.
Producing Assassin’s Creed Syndicate
What's it like producing a big game like Assassin's Creed Syndicate? Marissa speaks with producers Jeff Skalski and Andrée-Anne Boisvert to find out.
The Heroes of Assassin’s Creed Syndicate
Marissa tracks down Assassin's Creed Syndicate lead actors Paul Amos and Victoria Atkin to find out what it was like bringing Jacob and Evie to life.
Recreating 19th Century London in Assassin’s Creed Syndicate
Vic stands in the shadow of Big Ben with Assassin's Creed Syndicate world director Jonathan Dumont to find out how they recreated Victorian-era London in the game.
The Music of Assassin’s Creed Syndicate
Music will play a big role in immersing players in the world of Assassin's Creed Syndicate. Marissa catches up with audio director Lydia Andrew to hear all about it.
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Reviews on the Run
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