Reviews on the Run
Getting Hellish with Saints Row
Volition Software is taking players to hell in Saints Row: Gat Out of Hell, so Jose talks with creative director Steve Jaros to find out why they picked such a devilish setting.
Making Sense of Everything in Borderlands: The Pre-Sequel
Jose gets a new look at the story and setting of Borderlands: The Pre-Sequel, and finds out about the new weapons and abilities you'll have at your disposal.
What’s New in Costume Quest 2?
Costume Quest 2 has new characters, costumes, and a redesigned battle system. Jose takes a closer look at the game with Double Fine's Greg Rice.
What Does PlanetSide 2 Have on PS4?
The PC hit PlanetSide 2 is coming to the PS4, so Shaun talks with creative director Matthew Higby to find out what maps, vehicles, and weapons are included.
Going All Out with Battleborn
Jose tracks down Battleborn creative director Randy Varnell to find out how he and the rest of the team at Gearbox Software are going all out with the new multiplayer game.
Joining the Club in DriveClub
Jose catches up with DriveClub design director Simon Barlow to find out how the club system in the game makes for a more social racing experience.
The Story Behind Alien: Isolation
Shaun tracks down Alien: Isolation senior producer Jonathan Court to find out how they're making the story as scary as possible, and how it fits in with the rest of the Alien franchise.
What to Expect from Axiom Verge
Axiom Verge sounds like it should be the name of a robotic villain in Destiny, but it's actually the name of a cool new sci-fi side-scroller. Jose catches up with the game's creator Thomas Happ for a closer look.
Get to Know the Characters and Environments of Dragon Age: Inquisition
Dragon Age: Inquisition will have more characters and environments than any of the previous games, so Jose tracks down creative director Mike Laidlaw for a look at what to expect.
Invading Falling Skies: The Game
The fifth season of Falling Skies won't begin until next year, but in the meantime, Falling Skies: The Game hits consoles and the PC this week. Shaun catches up with producer Anthony Dickson to learn more.
The Characters of Middle-earth: Shadow of Mordor
Interesting characters have always been an important part of Tolkien's universe, and the new game Middle-earth: Shadow of Mordor is no exception. Jose tracks down design director Michael de Plater for a closer look at the new heroes.
Opening Toy Soldiers: War Chest
Jose toys with Toy Soldiers: War Chest producer Josh Mast for a closer look at the characters, weapons, and modes in the new tower defense game.
Shadow Realms Is The Next Game You Didn’t Know You Want
BioWare is calling their new game Shadow Realms a story-driven, 4v1, co-op action RPG. What exactly does that mean, and what can players expect? We catch up with senior producer Dallas Dickinson to learn more.
A Handsome Look at Borderlands: The Pre-Sequel
Marissa meets with Gearbox Software's James Lopez and 2K Australia's Joel Eschler for a look at the handsome characters, story, and weapons in Borderlands: The Pre-Sequel.
What’s new in Watch Dogs: Bad Blood?
Jose tracks down game designer Aurelien Chiron to find out what's new in Bad Blood, the first big batch of DLC for Watch Dogs.
Lara Croft Returns In The Temple of Osiris
Jose catches up with Rich Briggs of Crystal Dynamics for all the details on the new Tomb Raider spin-off Lara Croft and the Temple of Osiris.
Let There Be Dying Light
Day and night can mean the difference between life and death in the new zombie game Dying Light, so Jose tracks down lead game designer Maciej Binkowski to find out how.
Meet the Fighters in Naruto Shippuden: Ultimate Ninja Storm Revolution
Shaun takes a look at the best new characters in Naruto Shippuden: Ultimate Ninja Storm Revolution, the latest fighting game in the Naruto franchise.
What to Expect from Project Cars
Project Cars is a new racing sim that used fan feedback during every stage of development. Jose finds out what they've helped create with a look under the hood.
Getting Emotional with FIFA 15
Soccer fans are known for being rowdy, and now emotions are getting more intense on the field thanks to FIFA 15. EA is making the player emotions a lot more realistic this time around, and Jose has all the details with the game's senior producer Nick Channon.
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Reviews on the Run
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